DRAGONBANE MONASTERY
Locations are very complex to define. I made this scene to test different concepts. It combines a location (the monastery), a surrounding mesh to obfuscate the emptiness around and a skybox. Both main meshes also includes areas of randomly placed trees and a spaceship landing area.
https://www.dragonbanecreation.com/en/world/locations/locations-exterior
SPACESHIP ENGINES
This scene was made to test many things from sound inclusion to synchronizing a sound with different animations (particles + glow intensity)
Be careful, the sound can be loud:
https://www.dragonbanecreation.com/en/world/spaceships/spaceship-engines
SPACESHIP CREW
The idea I use for the crew and size of the player ship is about half of a US NAVY DDG 51.
Crew types will have a different color to be identified using a similar system to what aircraft carriers use on deck.
OTHER CONCEPTS
The templates for quests, the magic system and the main factions have also all been defined.
#worldbuilding #gamedev
https://www.dragonbanecreation.com/en/world/locations/locations-exterior
SPACESHIP ENGINES
This scene was made to test many things from sound inclusion to synchronizing a sound with different animations (particles + glow intensity)
Be careful, the sound can be loud:
https://www.dragonbanecreation.com/en/world/spaceships/spaceship-engines
SPACESHIP CREW
The idea I use for the crew and size of the player ship is about half of a US NAVY DDG 51.
Crew types will have a different color to be identified using a similar system to what aircraft carriers use on deck.
OTHER CONCEPTS
The templates for quests, the magic system and the main factions have also all been defined.
#worldbuilding #gamedev