DRAGONBANE MONASTERY Locations are very complex to define. I made this scene to test different concepts. It combines a location (the monastery), a surrounding mesh to obfuscate the emptiness around and a skybox. Both main meshes also includes areas of randomly placed trees and a spaceship landing area. image https://www.dragonbanecreation.com/en/world/locations/locations-exterior SPACESHIP ENGINES This scene was made to test many things from sound inclusion to synchronizing a sound with different animations (particles + glow intensity) image Be careful, the sound can be loud: https://www.dragonbanecreation.com/en/world/spaceships/spaceship-engines SPACESHIP CREW The idea I use for the crew and size of the player ship is about half of a US NAVY DDG 51. Crew types will have a different color to be identified using a similar system to what aircraft carriers use on deck. image OTHER CONCEPTS The templates for quests, the magic system and the main factions have also all been defined. #worldbuilding #gamedev