ART STYLE The art style will be stylized low-poly. Very natural colors and few textures. image STRONGHOLDS Having a stronghold seems like an interesting complement to ship management and can allow more possibilities such as resources processing, crew training and missions independent from the play ship. image PLAYER SHIP Having a single ship for the entire game seems like the most interesting choice. It allows more customization and better storytelling than switching ships two or three times. image #gamedev #art
ANIMATIONS Integrating animations and adding a character controller was easier than expected. Animations are separated from meshes and can work with procedurally-generated characters. I added a sphere on his back to validate that. image FACTIONS Factions are becoming much more interesting. For now there are 6 categories of factions: - Dragonbane - Creation - Oneness - Evil (Shattered Moon) - Crime Syndicates - Guilds (Trade & Production) Exploring the color palette and granularity for some of them. image ENVIRONMENT Experimenting with painting with complete relaxation. image BAKED LIGHTING I also created the process to add baked lightings to meshes. The tests I made make models look much better, especially when it will be combined with environment lighting. image #worldbuilding #gamedev
Update: reverted back to hosting it at @Npub.pro Metatags are not shown when self-hosting and the site is not indexed by some search engines.
The development of the game is going well. I am developing all the systems at once to ensure that all of the foundations are well-made from the beginning and don't need to be reworker later. All of the 3D components are now ready in their most basic form, including the ability to build custom ships. image The 3D engine is now integrated with the interface and both can access the same information. This makes creating the minimap trivial. The asteroid field has been tested with 20000 asteroids at 60FPS. image Space will also have locations to explore and random encounters with other ships. image The ship creation will not be based on voxels like here but will have a basic elements on which other components can be attached. image The heightmap is already integrated with the Physics engine (Havok). The yellow box is a cave entrance to test switching location and the purple box is a trader to test dialogs. If you access the website from a desktop, you can test part of it here: https://www.dragonbanecreation.com/en/games/aurora
The first prototypes for the galaxy map, system map and 3D flying are working. For now, the names of the stars are based on different mythologies. I also started working on the faction and shipbuilding systems but there is nothing to show yet. As an aside, I also found ways to simplify the website and it should load faster on your mobile now. If you want to see the generation live, you can check it out here: https://www.dragonbanecreation.com/en/games/aurora #gamedev #blender #grownostr