ART STYLE
The art style will be stylized low-poly. Very natural colors and few textures.
STRONGHOLDS
Having a stronghold seems like an interesting complement to ship management and can allow more possibilities such as resources processing, crew training and missions independent from the play ship.
PLAYER SHIP
Having a single ship for the entire game seems like the most interesting choice. It allows more customization and better storytelling than switching ships two or three times.
#gamedev #art
STRONGHOLDS
Having a stronghold seems like an interesting complement to ship management and can allow more possibilities such as resources processing, crew training and missions independent from the play ship.
PLAYER SHIP
Having a single ship for the entire game seems like the most interesting choice. It allows more customization and better storytelling than switching ships two or three times.
#gamedev #art
FACTIONS
Factions are becoming much more interesting. For now there are 6 categories of factions:
- Dragonbane
- Creation
- Oneness
- Evil (Shattered Moon)
- Crime Syndicates
- Guilds (Trade & Production)
Exploring the color palette and granularity for some of them.
ENVIRONMENT
Experimenting with painting with complete relaxation.
BAKED LIGHTING
I also created the process to add baked lightings to meshes. The tests I made make models look much better, especially when it will be combined with environment lighting.
#worldbuilding #gamedev
The 3D engine is now integrated with the interface and both can access the same information. This makes creating the minimap trivial. The asteroid field has been tested with 20000 asteroids at 60FPS.
Space will also have locations to explore and random encounters with other ships.
The ship creation will not be based on voxels like here but will have a basic elements on which other components can be attached.
The heightmap is already integrated with the Physics engine (Havok). The yellow box is a cave entrance to test switching location and the purple box is a trader to test dialogs.
If you access the website from a desktop, you can test part of it here:
