I'm at a point in Rise of the Ronin where I probably have done too much of the sandbox stuff. It's honestly super good as a sandbox game and has some of the best combat you're going to see in a sandbox. The side shit is all good. But right now I'm looking at 20+ hours in the first act clearing all the content, and there are maybe four enemy types, and at the end of the day all I do is parry and a normal combo. In the archetype's it's trying for, it is top notch. A lot of fun, a sterling example of the genre but the weaknesses of the genre are still there despite it stumbling into none of the slop an ubisoft sandbox will force you to do. Every mission has you do the game's core competency: You go somewhere and stab a bunch of people and then fight a boss. No tailing, no lame stealth, only a few brief transit conversations before you stab people. Everything bad about a GTA or an Ass Creed game is not here, period, and if you like the period, it's great. But it's optimized like shit on PC and at the end of the day less of a value for your time versus gameplay than spending the same amount of time doing one of the Nioh games image
If you back this you're a fucking moron image
@:fuwadance: Goalkeeper :mocodance: @npub14jdz...p7pv @npub12lsn...8llh Remember to check for stages they secretly slid in earlier in the story (probably just this one for you guys) image
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@npub1v8gg...lmv7 Wuchang update >Optimized game code in preparation for allowing players to choose to respawn at either the Shrine or the BOSS Fight Entrance after death. >Reduce the impact tolerance of some primary enemies, making it easier for light weapons to interrupt the attacks of some monsters in the early stages, while increasing the strategic nature of light attacks. >While Wuchang waits for the elevator, the speed of the elevator tripled. Due to loading issues, the speed of taking the elevator has temporarily unchanged. >Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down. This is to prevent players from being attacked during the getting-up animation to optimize the player’s early game experience. * Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge. This is to enhance the strategic element.
Batman vs. most of fedi (TEU memed me into trying this one out) image
IRyS: "You guys are underestimating my absolute adoration for Kaoru. Yes, if Shinji wasn't around, I would gladly be like 'Okay I'll make you happy' but if Shinji were here I'd push Shinji in front and say 'You guys need to be together.' I would GLADLY just sit on the chair and watch." This woman is irreparable. She is beyond any of our abilities. image