With the release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot supports this new ecosystem. Read more about it in our announcement:
GodotFest is now behind us, leaving a Godot-sized void in our hearts
Let's rectify that with a development snapshot: #GodotEngine 4.6-dev4 is now live! ๐
Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3
They've been working hard on the newest (oldest?) feature branch: #GodotEngine 3.7. Read all about it in our latest blog post:
For the past year Godot has been funded by Khronos to add support for the latest OpenXR APIs to the engine.
With the Godot Integration Project now rounded off, read all about these changes:
We hope everyone had a happy Halloween! ๐
โฆWhat's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable!
This is particularly relevant if you have games published on Android and iOS.
But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine
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