November's Newsletter is out! ๐ŸŒ Read the entry on the web: ๐Ÿ“ฌ Subscribe via email or RSS: image
Please welcome Arm, our newest Corporate Gold Sponsor! Thank you for your investment in the future of open-source gaming and graphics ๐Ÿ’™
With the release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot supports this new ecosystem. Read more about it in our announcement:
GodotFest is now behind us, leaving a Godot-sized void in our hearts Let's rectify that with a development snapshot: #GodotEngine 4.6-dev4 is now live! ๐ŸŽ‰
Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3 They've been working hard on the newest (oldest?) feature branch: #GodotEngine 3.7. Read all about it in our latest blog post:
For the past year Godot has been funded by Khronos to add support for the latest OpenXR APIs to the engine. With the Godot Integration Project now rounded off, read all about these changes:
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community ๐Ÿ’™
We hope everyone had a happy Halloween! ๐ŸŽƒ โ€ฆWhat's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
October's #GodotEngine newsletter is out! ๐ŸŒ Read the entry on the web: ๐Ÿ“ฌ Subscribe via email or RSS: image
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable! This is particularly relevant if you have games published on Android and iOS. But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine ๐Ÿ”—