#108AdvChal day 4 - all games need a bird's eye view map image
#108AdvChal day 3 is over - I focused on connecting all rooms, but while doing so I noticed a big flaw in one of my puzzles, so I spent some time working on that. I still have to connect three rooms. Once I finish that, I'll start adding all the puzzles.
#108AdvChal day 2 - I was surprisingly quick in coding the first puzzle, so I'm adding a bit of extra stuff to the first room, in case my act2 takes too much and I have to submit act1 only. image
Preparations for #AdvChal108 - since I'll have three days less than expected, I might as well save some time. This is something I wanted to do anyway for my future games, a quick animation reference to "fill in" with the character design once I know the theme 😁 #indiegamedev
I was hoping to get to 100 reviews in one year. Only 16 to go, which is good. But 65 days to the anniversary, that means one review every 4 days... it can be done, but I really need everyone's help! #indiegame #indiegamedev image
If you love humor and puzzles, you're gonna LOVE my adventure game. #indiegamedev #indiegame #adventuregame #pointandclick
What if I actually made Farty Party a mobile game? #indiegamedev #gamedev image
Experimenting with fast walk / teleport with dbl click. I was thinking of adding it to TWoAF. However... there's a puzzle in the first room that is time dependent, being able to "run" (let alone teleport!) would break it. What can I do? #indiegamedev #pointandclick