GodotFest is now behind us, leaving a Godot-sized void in our hearts Let's rectify that with a development snapshot: #GodotEngine 4.6-dev4 is now live! ๐ŸŽ‰
Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3 They've been working hard on the newest (oldest?) feature branch: #GodotEngine 3.7. Read all about it in our latest blog post:
For the past year Godot has been funded by Khronos to add support for the latest OpenXR APIs to the engine. With the Godot Integration Project now rounded off, read all about these changes: