The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community πŸ’™
We hope everyone had a happy Halloween! πŸŽƒ …What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
October's #GodotEngine newsletter is out! 🌐 Read the entry on the web: πŸ“¬ Subscribe via email or RSS: image
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable! This is particularly relevant if you have games published on Android and iOS. But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine πŸ”—
The floodgates have opened, with over 300 improvements in its wake 🌊 The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:
Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4 This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
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