With over 300 entries submitted for the Godot Showreel 2025, it's time to vote. As a Development Fund member, you can help us choose the best of the best. Join the Fund and cast your votes! πŸ—³οΈ Vote: showreel.godotengine.org πŸ’– Join: fund.godotengine.org
#GodotEngine 4.5 released two weeks ago, and the reception has been wonderful! ❀️ Our team has been hard at work hammering out 4.5.1 for newly reported regressions to ensure a smooth upgrade for everyone, with a release candidate ready for general testing
Chad Stewart, one of the organizers of GodotCon 2025 in Boston, shared his reflections on the event in our latest blog post:
Our first development snapshot for #GodotEngine 4.6 has arrived! As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see …200 PRs is small, right?
The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute?
#GodotEngine 4.5 has finally arrived! πŸŽ‰ With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
πŸ“£ Submissions open for the Godot 2025 showreel This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! πŸ“… Submissions close: October 1st πŸ“… Voting starts: October 6th
Are you going to #gamescom next week? We will have a small #Godot community meet-up near the IndieArenaBooth on Thursday 22.08. at 12:00 local time πŸ“ We will keep you updated of the exact location via our luma page: See you there!
We're happy to welcome Scorewarrior as our newest Patron sponsor on the Godot Development Fund πŸŽ‰ Scorewarrior takes the crown as the top donator this year! Thank you for supporting open-source and helping us keep building Godot for everyone.
A new game to showcase! Julien and Simon tell us about their experience working on DOGWALK 🐢, Blender Studio’s open-project made with Godot and Blender.