Game featured: Xion Leak
Time for #godotengine 4.5 beta 2! Even though weโ€™re now in feature freeze, you might recall us mentioning a handful of pre-approved exceptions. One of them being SDL3 input made it in! ๐Ÿ•น๏ธ ๐ŸŽฎ Help us test this release ๐Ÿ‘‡
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes: ๐Ÿ‘‰
Godot 4.5 beta just sailed out with features galore, but what's up in the tranquil waters of good ol' Godot 3? โ›ต Our Godot 3.x maintainer lawnjelly just wrapped up the 3.6.1 patch release to address a few issues in that branch:
Another Newsletter sent! ๐ŸŒ Read the entry on the web: ๐Ÿ“ฌ Subscribe via email or RSS: image
An update from the team behind the Android and XR side of the project ๐Ÿ“ฑ Fredia shares some numbers, the status of the Android and the XR editors, hybrid apps, Android APIs integrations and more!
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! ๐Ÿค– ๐Ÿงช As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub!
๐Ÿ‡ช๐Ÿ‡บ A new Godot event: GodotFest! GodotFest is a new independently organized, annual Godot convention happening in Munich, Germany on Nov 11โ€“12. ๐ŸŽŸ๏ธ Tickets are available now and discounted throughout June. Read more about it in our blog:
If you are interested in low-level development, our rendering lead @npub1lca5...h9fv wrote a post sharing some insights into the optimization process for mobile devices using Arm Performance Studio ๐Ÿ‘‡
#GodotEngine web exports just got a serious performance boost! Starting in 4.5 dev 5, builds use WASM SIMD by default, meaning better performance with no changes needed on your end. Details and benchmarks: