Time for #godotengine 4.5 beta 2!
Even though weโre now in feature freeze, you might recall us mentioning a handful of pre-approved exceptions. One of them being SDL3 input made it in! ๐น๏ธ ๐ฎ
Help us test this release ๐
Godot 4.5 beta just sailed out with features galore, but what's up in the tranquil waters of good ol' Godot 3? โต
Our Godot 3.x maintainer lawnjelly just wrapped up the 3.6.1 patch release to address a few issues in that branch:
An update from the team behind the Android and XR side of the project ๐ฑ
Fredia shares some numbers, the status of the Android and the XR editors, hybrid apps, Android APIs integrations and more!
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! ๐ค ๐งช
As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.
Please report any issue you encounter while testing on GitHub!
๐ช๐บ A new Godot event: GodotFest!
GodotFest is a new independently organized, annual Godot convention happening in Munich, Germany on Nov 11โ12.
๐๏ธ Tickets are available now and discounted throughout June.
Read more about it in our blog:
If you are interested in low-level development, our rendering lead @npub1lca5...h9fv wrote a post sharing some insights into the optimization process for mobile devices using Arm Performance Studio ๐
#GodotEngine web exports just got a serious performance boost! Starting in 4.5 dev 5, builds use WASM SIMD by default, meaning better performance with no changes needed on your end.
Details and benchmarks: