Brrr… 🧊 Do you feel that? That’s the cold front of the #GodotEngine 4.5 feature freeze (beta) just around the corner. We still have some days to wrap up new features, and this new dev snapshot is fire 🔥 visionOS support, shader baker, WebAssembly SIMD, and more!
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Back from GodotCon in Boston with a new dev snapshot for Godot 4.5, hot off the press! macOS game window embedding (finally!), improvements to 3D physics interpolation, specular occlusion from ambient light, and more goodies to test!
The .NET team managed to create a prototype running C# on the Web. There’s still a lot of work and testing to do, but we are getting there! #godotengine
We interviewed Frederic Plourde and Daniel Castellanos who used Godot to create an educational XR experience for SOMAR, a non-profit association focusing on the conservation of marine life 🐬 #godotengine
New #GodotEngine 4.5 dev snapshot just dropped‒a proverbial Friday release with all the hiccups you'd expect... But it's also a HUGE one with the first integration of AccessKit to provide screen reader support! 🗣️ Script backtraces should also be a welcome change 📜
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The Godot XR Community wrapped up its latest XR Game Jam in Feb 2025 with the theme “Enchanted”!
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release. So here's #GodotEngine 4.4.1, with over 100 bug fixes to improve your daily Godot experience!