This month's #GodotEngine 4.4 was a massive, feature-packed release! Like most big releases, it had a few quirks which we're addressing in priority for a 4.4.1 maintenance update. Please test this new release candidate before we tag the 4.4.1-stable release!
Our first development snapshot for #GodotEngine 4.5 has arrived! The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis. With a first harvest of ca. 400 PRs, it's time to start testing!
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Godot 4.4 launched last week to a great reception! We’re now preparing 4.4.1 to address regressions and ensure a smooth upgrade for all users. Help us test the release candidate and report any issues you encounter.
#GodotEngine XR Update 🥽 The Godot XR team has released the Godot Meta Toolkit, along with updates to XR Tools, the OpenXR Vendors plugin, and many fixes and improvements. Read the full update:
#GodotEngine 4.4 is finally here! 🚀 Plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
We managed to get a few more regressions identified and fixed since our RC2 snapshot 2 days ago, so we’re making a final final release candidate to round this all up and ensure Godot 4.4 is ready for prime time! #godotengine
This is the second entry, and already shaping up to be our last, as all relevant release blockers have been dealt with! While we prepare for the stable release—no more than a week’s time from now—let’s enjoy one last roundup of changes. #godotengine
What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base 🖼️
Godot 4.4 has reached the Release Candidate stage! All features are in, critical regressions fixed, and it’s ready for production use. We still need your help testing, so give it a try (remember to make backups!) and let us know if you find any issues 🚀