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https://x.com/metaljelly0811/status/1996428082648055823 image
Replaying the KH series starting with KH1FM on Proud and 100%ing the game. I was just thinking how much I like the level design of KH1, but the combat is so fucking painful because the distance closers suck ass and there's no mid air distance closer in your combos. Got me thinking about how KH2 fixed this issue with ground based distance closers that don't suck ass and actually adding a mid air distance closer. KH3 has too much fucking distance closing and you basically will NEVER spend any time on the ground because every attack is a distance closer + you can airstep teleport across it's painfully open maps. Very funny how the power and importance of distance closers scaled with how open and large the maps were. Can't wait to see what retarded distance closing shenanigans will appear in KH4
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