#108AdvChal day 4 - all games need a bird's eye view map image
#108AdvChal day 3 is over - I focused on connecting all rooms, but while doing so I noticed a big flaw in one of my puzzles, so I spent some time working on that. I still have to connect three rooms. Once I finish that, I'll start adding all the puzzles.
#108AdvChal day 2 - I was surprisingly quick in coding the first puzzle, so I'm adding a bit of extra stuff to the first room, in case my act2 takes too much and I have to submit act1 only. image
Preparations for #AdvChal108 - since I'll have three days less than expected, I might as well save some time. This is something I wanted to do anyway for my future games, a quick animation reference to "fill in" with the character design once I know the theme 😁 #indiegamedev
I was hoping to get to 100 reviews in one year. Only 16 to go, which is good. But 65 days to the anniversary, that means one review every 4 days... it can be done, but I really need everyone's help! #indiegame #indiegamedev image
If you love humor and puzzles, you're gonna LOVE my adventure game. #indiegamedev #indiegame #adventuregame #pointandclick
What if I actually made Farty Party a mobile game? #indiegamedev #gamedev image
Experimenting with fast walk / teleport with dbl click. I was thinking of adding it to TWoAF. However... there's a puzzle in the first room that is time dependent, being able to "run" (let alone teleport!) would break it. What can I do? #indiegamedev #pointandclick
#screenshotsaturday No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. No, you hang up. image
Should I trust GOG when they're telling me I might like The Will of Arthur Flabbington? 🤔 image