Sort of curious about something. We’ve been seeing all of these cool shaders approximate CRTs by adding scanlines, distortions, etc. But did anyone ever write a CRT *simulator*? Like actually simulating the electron gun running and hitting the mask etc.? This would be sort of an equivalent of raytracing or doing emulation via FPGA. It would definitely be a lot more costly, of course, but I’m curious if we have enough performance already and whether the results would be interesting.
When you really want the internet, but the internet doesn’t exit yet. I wonder how many services like this existed. The old Netflix (Qwikster, heh) is maybe the most famous one? image
Whoa. Entrance (I think?) to the naval museum in Madrid. image
Throwback to me sneaking in signatures into my books! Signing the books after they’re assembled and packed is a logistical nightmare (you don’t want to have to repack and reship books at your home), and I find bookplates to be clumsy… …but @Glenn Fleishman had this great idea of signing a 100 books in advance at the printer’s, when they were still uncut signatures – so some people would be get a nice surprise. Even bought super nice pens just for that occasion. It was a fun moment.
I wonder if the LINC computer from 1962 is the first pixel font on a display, ever. The font was 4x6, and the small screen seems to hold only 25x12 characters. The font is so simple it took up half a page in a manual. I’m curious if it was designed by Mary Allen Wilkes?