the .meow gTLD crowdfunding reached its goal. excellent.
now THAT is one hell of an appnote title. "AN4589: Excess Failure Rate Calculation Due to Neutron Flux with SiC MOSFETs and Schottky Diodes" 📄.pdf
whubam! finally upgrading off Baby's First DJ Controller (DDJ-RB) and getting a proper one for my birthday. DDJ-FLX10.
anyone got experience using deguassing wands, such as the one pictured, on CRTs that don't have built-in degaussing coils? do they work? any sage advice from arcade & retro tech enthusiasts? the little 4-inch CRTs we used in the infopoints at EMF Camp have some nonlinear warping that isn't corrected by tweaking the deflection oscillator amplitude/phase adjustment pots, and also isn't consistent with the tube curvature, so I'm suspicious of static magnetic fields. #RetroComputing #Arcade image
just heard someone describe a checkerboard pattern as "the PNG pattern"
M image
tired: crontab wired: tron crab
was thinking "huh I haven't seen the dancing dad guy at GDQ for a while, wonder what happened to him" so I looked it up and for fuck's sake why can't anyone just be nice and wholesome
graphics programmer folks: is there a sane way to render thousands of point lights that can change brightness and colour in realtime, with the assumption that all objects in the scene (including the lights) are fixed in place, but with the restriction that any per-scene preprocessing / baking must be fast (say, 10 seconds at most)? the use-case is pixel mapping previs in WebGL, rendering big LED strips and matrices in a custom scene that the user sets up.