The Modern World - How Did The World Get So Ugly? ![](https://m.stacker.news/113224) Look at the objects around you: furniture, cars, doors, bins, staircases, railings, doorbells, doorhandles, windows. Do you like how they look, or not? Modern design has become boring, but it doesn’t have to be this way. The word “beautiful” is overused. We don’t need “beautiful” lamps, bus stops, and water fountains — we just need lamps, bus stops, and water fountains that are interesting, that actually mean something. At the very least, we need the details of our cities and homes to be not boring. The aesthetics of architecture and urban design aren’t just a bonus; they totally change how we think, feel, and behave. Boring environments make us more stressed and less productive; they erode our sense of community; they make us sadder, less trusting, and lonelier. A boring world is one where we spend even more time online and where our addictions are even harder to battle. There is a widespread feeling of dissatisfaction; with this film, and the documentary series it will lead to, we want to investigate that feeling and give it a voice. The point isn’t that we should return to the past or get rid of modernism. It’s about learning from the past in order to improve the present, and about giving the public what they very clearly want, which isn’t the eradication of modernism but the co-existence of modernism AND traditionalism. Just look where tourists go, where they take their photos, and that tells you everything you need to know about what most people find interesting or beautiful. We are incredibly rich and have a sprawling choice of shows to stream, phones to buy, or shoes to wear… but everything feels more and more generic all the time. If you want to understand a society, don’t listen to what it says about itself — look at what it creates. You can learn everything about the Victorians — the good and the bad — just by looking at their lamp posts. And what do the ordinary details of the modern world say about us? That we are technologically advanced, very efficient… and care more about making money, about making things as quickly and cheaply as possible, than making our world an enjoyable place to actually live in. Although in this film we look at how the Victorians designed ordinary objects, this isn’t about past versus present. It’s about learning from the past in order to improve the present. It’s important to learn about why and how things have changed, but that’s for another time. The first step is establishing that the public aren’t happy with modern architecture and design, and that something needs to change. But what we need isn’t a total revival of so-called ‘traditionalism’; the truth is that traditionalism and modernism can (and should) co-exist. The trouble right now is that we only have one, and that people are tired of it. Everybody, from all sides of the political spectrum and all backgrounds, stands to benefit from a world that is designed more thoughtfully and imaginatively. The world could be such a colourful, meaningful, and thrilling place! So this isn’t about left versus right or conservatism versus progressivism; it’s about making our world a more interesting and meaningful place to live in. This should be a unifying cause, because everybody loses out when our homes and cities are badly designed. I want this film to unite people who think they’re on opposite sides, and to create a consensus that we need to change our approach to how we design our buildings and the objects - benches, bus stops, bins, lamp posts, aircon units - that fill our cities. But this film (and the series it will, all being well, lead to) is about more than the specific argument it presents. Above all it’s about a way of seeing the world around us, a way of noticing and thinking. “How you do anything is how you do everything.” That is probably true, and it also applies to whole societies, not just individuals; a single doorbell implies everything else about the whole socio-economic and political system that gave rise to its creation. And, beyond being merely “useful”, the ability to notice details makes the world a richer place to live in, and life a richer thing to lead. This is what the film is about, more than anything: the power and joy of noticing.
Alienation by design ![Alienation by design - When design to reduce friction risks eroding human connection.](https://m.stacker.news/113225) # There are second-order questions that designers should try to bring to light, even when the inertia of technological progress seems to dictate that rampant digitisation of services and human-to-human interaction can do nothing but good. > But every time we design systems that intentionally or unintentionally sever the small ways in which humans bond with each other, we erode the fabric of society. Where technology tends towards atomisation, design can strive to recompose the conditions for discovery. The aim is not to return to some imagined past of analogue warmth, but to insist that every digital intervention retains a trace of the human hand. Heck, even the odd dose of clumsiness can be charming. After all, cohesion is synonymous with stickiness. And a little friction can go a long way. <sub>— Nathan Beck, digital product designer based in Amsterdam</sub>
Navbar Gallery – Navigation Design Inspiration ![](https://m.stacker.news/113222) # Navbar Gallery is a curated navigation-focused design inspiration website. Surprisingly, I discovered that there is no dedicated navigation-focused resource for designers. Recognizing this need in the design world, I embarked on a mission to fill it, building Navbar Gallery in public on Twitter.
"How to approach privacy in the age of smart glasses" by @deSign_r - because good things speaks volumes without words. Experience clarity with #design & #creativity:
@deSign_r shapes "If print is not dead, who’s keeping it alive?" - crafts tells stories. Connect with purpose, #designtips & #creativity:
"Stone Drip: Would you pay € 3.800,00 for a coffee maker?" revealed by @deSign_r. Inspiration transforms hidden beauty. Pure brilliance for #design & #creativity.
Stone Drip: Would you pay € 3.800,00 for a coffee maker? https://www.tinabobbe.com/product-page/stone-drip ![](https://m.stacker.news/113086) ![](https://m.stacker.news/113088) ![](https://m.stacker.news/113089) Stone Drip is a hand-brew coffee maker, made of natural stone, resin, and glass. It is made in Germany. Dimensions: W 160 mm x H 318 mm x D 270 mm
How to approach privacy in the age of smart glasses https://uxdesign.cc/how-to-approach-privacy-in-the-age-of-smart-glasses-bb8ff360157a ![](https://m.stacker.news/113084) Smart glasses, like the newly revealed Meta Ray-Ban Displays, solve lots of problems. They can provide live translation and captions while chatting with a foreign friend, they can use provide turn-by-turn directions and a mini map so you don’t get lost on the way to that new coffeeshop, they can take pictures so you’re not fumbling with your phone while enjoying a sunset or nature walk. But they also create a lot of new, thorny issues that we’re not yet sure how to handle as a society. An esthetician can covertly record her client’s Brazilian wax. A student can cheat on their medical residency exam in plain sight. A hacker can put facial recognition software on their smart glasses in order to dox strangers. There is a huge, maybe insurmountable, problem with smart glasses that must be addressed: privacy.
You should not miss @deSign_r posting "The Bitcoin Brand Identity: A Community-Driven Story"... #DesignInspiration. Click
In Systems Design, Perfection is the enemy of the Good Enough https://magarshak.com/blog/?p=587 ![](https://m.stacker.news/112941) # There’s a pattern you start to see after building systems for a while. A lot of “impossibility theorems” in computer science are true in theory, but almost meaningless in practice. The reason is that theory deals with all possible cases, while the real world only ever touches a small, structured subset. Once you focus on that subset, the “impossible” usually becomes straightforward, and the remaining overhead — the 2-bit tax — is small enough to ignore.