NostrPay Kids Wallet App - The Fun, Safe Bitcoin Wallet for the Next Generation ![Empowering kids to learn, save, and spend Bitcoin—safely, simply, and with a smile](https://m.stacker.news/99316) A playful, parent-controlled Bitcoin Lightning wallet based on Nostr Wallet Connect (NWC), designed for kids to learn, save, and spend sats safely and with a smile. by @Anipy creator of Tiny Satoshi mentioned here Learn more at ![](https://m.stacker.news/99317)
@deSign_r revives nostalgia with "The Geography of Interface - Christopher Butler" - never looked so fresh. Feel inspired by its #designInspiration & #creativity:
The Geography of Interface - Christopher Butler ![](https://m.stacker.news/99242) We navigate digital spaces as if they were physical ones. We “visit” websites, “go to” pages, get “lost” in apps, and find our way “back” to where we started. These spatial metaphors are so deeply embedded in how we think about digital interaction that we rarely question them. But perhaps we should. The geography of interface design influences not just how we move through digital spaces, but how we understand and remember them.
Q&A on Design Philosophy with Charles Eames _Design Q & A is about Charles's philosophy of design and the work of the Eames Office. The questions are asked by Madame L'Amic of the Musee des Arts Decoratifs in Paris for the exhibition, What is Design? held at the Louvre in 1969. Production of the film was sponsored by Herman Miller, and the guitar music composed and performed by Laurindo Almeida._ **Q: What is your definition of design?** A: One could describe design as a plan for arranging elements to accomplish a particular purpose. **Q: It is an expression of art?** A: I'd rather say is an expression of purpose—not merely art?. If it’s good enough, it may later be judged as art. **Q: Is design a craft for industrial purposes?** A: No, but design may be a solution to some industrial problems. **Q: What are the boundaries of design?** A: What are the boundaries of problems? **Q: Is design a discipline concerned with only one part of the environment?** A: No. **Q: Is it a method of general expression?** A: No. It is a method of action. **Q: Is design the creation of an individual?** A: No. Because to be realistic, one must recognize the influence of those who have gone before. **Q: Is it the creation of a group?** A: Very often. **Q: Is there a design ethic?** A: There are always design constraints, and these often imply an ethic. **Q: Does design imply products that are necessarily useful?** A: Yes—even if the use may be very subtle. **Q: Can design create works reserved solely for pleasure?** A: Yes. Who would say pleasure is not useful? **Q: Should all form derive from the analysis of function?** A: The great risk here, is that the analysis may be... incomplete. **Q: Can the computer substitute for the designer?** A: Probably, in some special cases, but usually the computer is an aid to the designer. **Q: Does design imply industrial manufacture?** A: Not necessarily. **Q: Is design used to modify an old objects through new techniques?** A: This is one kind of design problem. **Q: Is design used to fit an existing model so it's more attractive?** A: One doesn’t usually think of design this way. **Q: Is design an element of industrial policy?** A: If design constraints imply an ethic, and industrial policy includes ethical principles—then yes. Design is an element of industrial policies. **Q: Does the creation of design admit constraint?** A: Design depends largely on constraints. **Q: What constraints?** A: The sum of all constraints. This is a key to design: the ability of the designer to recognizing as many constraints as possible—price, size, strength, balance, surface, time. Each problem has its own list. **Q: Does design obey laws?** A: Aren’t constraints enough? **Q: There are tendencies in schools of design?** A: Yes, but these reflect human limitations more than ideals. **Q: Is design ephemeral?** A: Some needs are ephemeral—so most designs are ephemeral. **Q: Does design tend toward finality or permanence?** A: Those needs and designs with universal qualities tend toward relative permanence. **Q: How would you define yourself relative to a decorator, interior architect, or stylist?** A: I wouldn’t. **Q: To whom does design address itself? The masses? Specialists? A privileged class?** A: Design addresses itself to the need. **Q: Have you practiced design under optimal conditions?** A: Yes. **Q: Have you been forced to accept compromises?** A: I don’t remember being forced to accept compromises—but I have willingly accepted constraints. **Q: What is the primary condition for practicing and propagating design?** A: Recognition of need. **Q: What is the future of design?** A: ...
Designing a Life Management System That Doesn’t Fight Back https://medium.com/@chrisveleris/designing-a-life-management-system-that-doesnt-fight-back-2fd58773e857 The pattern is familiar: most systems are either too simple — forcing users into a single methodology — or too complex, adding overhead and cognitive friction. When a system starts requiring more management than the tasks themselves, it fails its purpose. [tududi]() was my response to that. ![](https://m.stacker.news/99239) ![](https://m.stacker.news/99240) ![](https://m.stacker.news/99241)
"Can Good UX Protect Older Users From Digital Scams? — Smashing Magazine" crafted by @deSign_r. Breaking conventions apart, one #design at a time, with #creativity.
@deSign_r shares "DOC • Beautiful, boring, and without soul" - bringing beauty to life. Dynamic #design & #creativity.
@deSign_r just posted "Cozy video games can quell stress and anxiety.". Triggering #DesignThinking. Read more
DOC • Beautiful, boring, and without soul # What could be more important in life than how you make people feel? ![](https://m.stacker.news/99124) > # _“When we are deprived of green, of plants, of trees, most of us (though evidently not all of us) succumb to a demoralization of spirit which we usually blame on some psychological or neurochemical malady, until one day we find ourselves in a garden or park or countryside and feel the oppression vanish as if by magic.”_ > ➪ Robert Harrison
Cozy video games can quell stress and anxiety. ![Cozy comfort. New research backs up what gamers have thought for years: video games can be an antidote to stress and anxiety.](https://m.stacker.news/99123)