Age of mediocrity: designers and the AI mirror ![Enzo Mari. Putrella, 1958](https://m.stacker.news/93489) # This post reflects on the future of design* —and the role of designers* —in a world where AI is poised to reshape how society works. > "We think good design is good business." —_Thomas J. Watson Jr. IBM’s CEO 1961-1971_ Reducing contemporary digital economy to its essential dynamics (grossly oversimplifying), we have two interlinked yet distinct foundational forces: **Commodification of user attention.** Social media platforms are designed to capture and retain user attention, while simultaneously extracting endless feeds of behavioral data to be packaged and sold—primarily for targeted advertising. **Frictionless ubiquitous monetization. **Advertisers—whether brands, retailers, or individual creators—sell both tangible products and intangible services, relying on real-time streams of behavioral insights. ![](https://m.stacker.news/93490) From the gamification (gamblification?) of attention, to the hyper-personalization of the offer (and flows) optimized for maximum conversion, **the language is set**. Service platforms and transactional flows have settled comfortably into codified phases: register, login, browse, compare, like, share, book/order, buy, pay, consume, (ask for) support, return/dismiss, leave/disengage*. **Each phase tightly tweaked**. Real time micro-adjustments compete against growth KPIs—engagement cost, value extraction, probabilistic trend models. For this to be possible, everything has to be formally defined, codified, regulated. This has become the** inherent responsibility—and by-product—of the dominant technology platforms governing each phase**. From this perspective, the Design System is tokenization of one stage of the assembly process—a defining feature of **an industrialization process**. **Again, the language is set and fits the bill.**
Products Need Soul but Markets Reward Scale
Your Bank would not do this: UGLY CASH! ![](https://m.stacker.news/93326) @getuglycash found product–market fit through brutalist, brainroot design that speaks to Gen Z. Although being a traditional financial app, it breaks EVERY design rule with its anti-aesthetic - weird colors, chunky fonts, and DIY icons. It makes spending money feel uncomfortable, which is exactly the point. Genius. UGLYCASH VS THE FINANCE ESTABLISHMENT ![](https://m.stacker.news/93327) > Most fintech apps (Bitcoin ones too!) chase “clean” design, cloning each other in Figma until the product loses its soul. —@pavlenex on [X](https://x.com/pavlenex/status/1926338962861306079) Inspiring.
DOODAD.dev :: Reduce the file size of an image… but in a stylish old-school way Use this tool to reduce the file size of an image… but in a stylish old-school way. It uses dithering to reduce the colors in an image, and places dots to emulate the missing shades. ![](https://m.stacker.news/93233) Dithering is used to display images on screens with limited colors palettes — it has the modern advantage of making web pages load faster. Upload an image and click the preset buttons to see what it can do. Learn more about [how dithering works and why your website should use dithered images]().
Gorgeous minimalistic web design from the Nordics and their neighbors ![](https://m.stacker.news/93235)
Stack overflow is almost dead... lack of Creativity? Today, Stack overflow has almost as few questions asked per month, as when it launched back in 2009. A recap of its slow, then rapid, downfall. Guess why! ![](https://m.stacker.news/93232)
Good Design Comes from Looking, Great Design Comes from Looking Away > Great design comes from seeing — seeing something for what it truly is, what it needs, and what it can be — both up close and at a distance. A great designer can focus intently on the smallest of details while still keeping the big picture in view, perceiving both the thing itself and its surrounding context. Designers who move most fluidly between these perspectives create work that endures and inspires. Read the full article
32 Bits That Changed Microprocessor Design https://spectrum.ieee.org/bellmac-32-ieee-milestone Bell Labs’ Bellmac-32 paved the way for today’s smartphone chips Willie D. Jones22 May 20256 min read Willie Jones covers transportation for IEEE Spectrum and the history of technology for The Institute. ![Members of the Bell Labs Bellmac-32 team pose next to a giant circuit schematic of the chip taped to the floor at the Murray Hill, N.J., campus in 1982.](https://m.stacker.news/93240) ## Designing the architecture The architecture group led by Condry, an IEEE Life Fellow who would later become Intel’s CTO, focused on building a system that would natively support the Unix operating system and the C programming language. Both were in their infancy but destined for dominance. To cope with the era’s memory limitations—kilobytes were precious—they introduced a complex instruction set that required fewer steps to carry out and could be executed in a single clock cycle. The engineers also built the chip to support the VersaModule Eurocard (VME) parallel bus, enabling distributed computing so several nodes could handle data processing in parallel. Making the chip VME-enabled also allowed it to be used for real-time control. The group wrote its own version of Unix, with real-time capabilities to ensure that the new chip design was compatible with industrial automation and similar applications. The Bell Labs engineers also invented domino logic, which ramped up processing speed by reducing delays in complex logic gates. Additional testing and verification techniques were developed and introduced via the Bellmac-32 Module, a sophisticated multi-chipset verification and testing project led by Huang that allowed the complex chip fabrication to have zero or near-zero errors. This was the first of its kind in VLSI testing. The Bell Labs engineers’ systematic plan for double- and triple-checking their colleagues’ work ultimately made the total design of the multiple chipset family work together seamlessly as a complete microcomputer system. Then came the hardest part: actually building the chip. ![](https://m.stacker.news/93241)
Why design goes wrong and how to set it right, part 1 > At the root of design's crisis is an incentives crisis throughout tech. But we have tools that let us cut through the magical thinking of feature factories - if we're willing to use them. `—Pavel Samsonov` ![](https://m.stacker.news/93110)
Steering a Design Career | why design goes wrong & how to set it right > The work of design starts long before you open Figma. We must first seek out – or create – conditions in which good design is even possible, by building our own relational power. —Pavel Samsonov ![](https://m.stacker.news/93113)