A lot of professional-grade #GameDev tools for Linux are kind of in this weird half-implemented state, where some version of the software *kind of* exists, but there's a lot of hoops to jump through. I've been playing with the MetaHuman Creator plugin that exists in the native Linux builds of Unreal Engine for funsies. The plugin itself actually works pretty decently, but editor support for Wayland is kind of half-broken, with menus and popups working in some very weird ways. After doing some research on supplemental tools, like Marvelous Designer, it seems that a Linux version actually exists, but only exists for an Enterprise-Grade plan at an eye-watering $2,000 per year.
Why does GitHub require you to sign in just to look at a public repo now? That sucks!
Huh, does #PeerTube no longer rely on the infobox banner feature? I'm a little surprised at not seeing it anywhere, was really useful for letting people know about stuff.
I've been thinking a lot recently about #PeerTube, #Loops, #Bandwagon, and other platforms in the #Fediverse that are geared around artists. I might get flamed for this, and you're welcome to disagree, but I think the network is in dire need of having support for commerce. Not "Big Capitalism" commerce, but the ability for people to buy and sell things, support projects, and commission their favorite creators to keep making more stuff.
Took a quick look at my monthly expenses, and it's not looking great. My #PeerTube instance @spectra is getting into the $400 per month range, accounting for overages in Object Storage and Network transfer. My first thought is that it may be time to look at more sustainable hosting options. Alternatively , I might have to start setting caps on how much storage any account can use before being required to pay for more. Neither prospect feels great. 😞 The community has been amazing for monthly donations, but our rate of growth has rapidly outpaced contributions...